About the Plane Maker Manual

This manual, like all X-Plane-related documentation, is released under the Creative Commons Attribution-ShareAlike 2.5 license. This means you are free to copy, share, and adapt the works so long as you give Laminar Research (creators of X-Plane) credit and release your work under a similar license.

Throughout the manual, we make use of images from Wikimedia Commons, a database of some 8 million freely usable media files. The images’ creators whom we credit do not endorse either Laminar Research (creators of X-Plane) or the manual itself. Instead, they have released the images under Creative Commons licenses allowing anyone to use the photos so long as they comply with the applicable license.

Using the Manual
For the most part, the Plane Maker manual assumes basic knowledge of the X-Plane user interface—in particular, it assumes knowledge of how to open and fly an aircraft.

Now, how should you use this manual? The answer, of course, depends on what you need from it. If you’re already a master of Plane Maker, it probably makes sense to just keep this document around for reference. If instead you’re coming to this manual as a guide for a complete walkthrough to creating your first aircraft, it probably makes sense to read through in this order:
 * About the Plane Maker Manual (this page)
 * Chapter 1: Introduction to Plane Maker
 * Chapter 2: The Plane Maker Interface
 * Chapter 3: Shaping the Body of an Aircraft
 * Chapter 4, Section I: Creating the Engines
 * Chapter 5, Section V: Setting the Weight and Balance
 * Chapter 8: Working with the Instrument Panel
 * Chapter 9: Performing a Test Flight

Following Chapter 9, you aircraft would be at least tested, and you could go back through the sections you skipped as necessary.

Additionally, note that a Glossary of Terms used in this manual is available. We recommend that users consult this for reference as needed.