Talk:3d cockpit HUD RFC

= Current Technology and Limitations =

The case (like in Javier's HUD) where EFIs instruments make it to the windshield is not a feature - it's an accidental behavior of the 921 HUD feature. I should never have implemented that feature - since it is (accidentally) exposed in the authoring SDK, it introduces a very difficult to support 3-d panel behavior. But given that you can ship useful planes with it, I do not want to simply break the feature.

The F-22 case is a strange one - it is wasteful of panel texture memory to intentionally map a big area that is not going to have the HUD drawn on it! But since the plane already ships, we must assume that this kind of behavior exists in third party planes too. --Bsupnik 11:49, 19 December 2008 (EST)

= 3-d Approaches =

I need to experiment with direct use of the cockpit - it is simply such a radically weird idea that it is almost impossible to know how its performance will behave. Probably until the idea is evaluated, we cannot really tell whether a 2-d or 3-d approach is best. --Bsupnik 11:49, 19 December 2008 (EST)