Finishing and Distributing Scenery
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Distributing a Custom Scenery Package
When you have finished customizing an airport in World Editor, open the File menu and select Export Scenery Pack, as seen in the image below.
All the files that the scenery package depends on are should be its folder (or referenced in the X-Plane library, as would be the case when using OpenSceneryX objects). If this is the case, then all it takes to distribute the scenery package to others is to zip up its folder and email/upload it. The people downloading the package will just need to unzip it to their Custom Scenery folder for it to show up in X-Plane.
We encourage scenery authors to upload their packages to the X-Plane.org Downloads section.
Submitting Airport Data for Inclusion in Official Data
Always Check Log.txt
Before submitting your data to Robin (see below) or publishing your custom scenery, always load your scenery, quit, then check X-Plane's "Log.txt" file (in the same folder as X-Plane itself) for error messages. Some problems with your scenery may only be logged to the error file, or may be described in more detail in Log.txt. Do not ship your scenery until you have addressed all log.txt problems that come from your content.
Submitting Layouts to Robin Peel
Robin Peel manages the X-Plane airport database. You can email him new layout data. Some guidelines:
- The sooner you submit your layout, the more likely it is that the airport area will be flattened in the global scenery.
- If your layout is not done but you would still like it to be flattened, tell him you are submitting the layout only for global scenery creation - we'll use it to clear the DSF and you can finish the airport later.
- If you need to submit a partially finished layout, make sure the airport boundary is correct and follows the rules of the apt.dat file format.